***SUNDAY GAME PLAYERS GO HOME PLEASE***
Designed for use with this, which has just been updated.
Whenever a structure is revealed, roll below. Rolling several times can generate connected structures, districts being unearthed etc. Particularly large structures being rolled means only an entrance has been unearthed. Roll on the Contents table to determine randomised contents.
Whenever a structure is revealed, roll below. Rolling several times can generate connected structures, districts being unearthed etc. Particularly large structures being rolled means only an entrance has been unearthed. Roll on the Contents table to determine randomised contents.
D100 | Structure |
0-2 | Mausoleum |
3-20 | Market |
21-31 | Workshop |
31-65 | Poor Housing |
66-70 | Rich Housing |
71-77 | Temple |
78-85 | Barracks |
86-90 | Palace |
91-95 | Library |
96-00 | Golem Manufactory |
D100 | Contents |
0-15 | Human Skeletons |
16-30 | Salvageable Equipment |
31-36 | Usable Equipment |
37-47 | Mixed Skeletons |
48-50 | Baked/Stone Tablets |
51-58 | Destroyed Golems |
59-63 | Active Golems |
64-70 | Insane Golems |
70-75 | Hibernating Kausikans |
76-86 | Minor Wealth 3d4SP |
87-95 | Medium Wealth 10d10SP |
95-97 | Treasure Hoard 12d20 x10 SP |
98-00 | Cave Adapted Survivors |
The following guidelines are in addition to the randomly determined content.
Libraries always contain 1d6 intact tablets, a 50% chance of mixed skeletons and a 20% chance of Hibernating Kausikans.
Golem Manufactories always have 2d10 deactivated or half-completed golems, 1d4 active worker golems and a 50% chance of 1d2 insane golems. The insane golems will be fighting the active golems, or each other.
Temples always contain a treasure hoard, human skeletons and a 70% chance of baked tablets.
Barracks always contain mixed skeletons, in addition to a collection of salvageable and usable equipment.
Mausoleums always contain human skeletons and many (1d100) offerings of minor wealth.
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